Low Risk Protection Detail
eckhart_escortships_ve · LIVE
Im Spiel seit Build 12344265
(26 August 2026).
· 8 Fassungen erfasst.
Andere Kanäle: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Fassungen
12913470
Alpha 4.10.2 15 Oct 2026
unverändert
12881860
Alpha 4.10.2 9 Oct 2026
unverändert
12660092
Alpha 4.10.1 5 Oct 2026
unverändert
12572603
Alpha 4.10.0 12 Sep 2026
unverändert
12568521
Alpha 4.10.0 7 Sep 2026
unverändert
12545750
Alpha 4.10.0 31 Aug 2026
unverändert
12519617
Alpha 4.10.0 27 Aug 2026
unverändert
12344265
26 Aug 2026
erstmals erfasst
Low Risk Protection Detail
Text anzeigen
ECKHART SECURITY, LLC.
CONTRACTS & DISPATCH
CONTRACT TYPE: Escort Ship
Approval code: = Approval Code
FOR IMMEDIATE PROCESSING
A client has requested a contractor with immediate availability to provide extra support to a number of ships leaving an asteroid base located at Location · Address). Once you’ve accepted, rendezvous there and await further instructions. In this instance, your job is to provide support for their safe passage. Hostiles may be present, but they shouldn’t be too challenging to deal with.
This contract is non-negotiable.
This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
CONTRACTS & DISPATCH
CONTRACT TYPE: Escort Ship
Approval code: = Approval Code
FOR IMMEDIATE PROCESSING
A client has requested a contractor with immediate availability to provide extra support to a number of ships leaving an asteroid base located at Location · Address). Once you’ve accepted, rendezvous there and await further instructions. In this instance, your job is to provide support for their safe passage. Hostiles may be present, but they shouldn’t be too challenging to deal with.
This contract is non-negotiable.
This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
Eine Fassung entsteht, wenn ein Spielstand eingelesen wird. Ein Build, der an dieser Mission nichts geändert hat, steht trotzdem hier — das ist der Beleg dafür, dass nachgesehen wurde und alles gleich blieb.