Aegis Dynamics Nautilus
fleetweek2950_holoviewer_nautilus · LIVE
Im Spiel seit Build 12344265
(26 August 2026).
· 8 Fassungen erfasst.
Andere Kanäle: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Fassungen
12913470
Alpha 4.10.2 15 Oct 2026
unverändert
12881860
Alpha 4.10.2 9 Oct 2026
unverändert
12660092
Alpha 4.10.1 5 Oct 2026
unverändert
12572603
Alpha 4.10.0 12 Sep 2026
unverändert
12568521
Alpha 4.10.0 7 Sep 2026
unverändert
12545750
Alpha 4.10.0 31 Aug 2026
unverändert
12519617
Alpha 4.10.0 27 Aug 2026
unverändert
12344265
26 Aug 2026
erstmals erfasst
Aegis Dynamics Nautilus
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First introduced nearly four centuries ago, Aegis Dynamics’ Nautilus has made an indelible mark upon the Navy’s long and proud history, but it is just as needed today as when it was introduced during the First Tevarin War. The Nautilus has played a crucial role in the ongoing Vanduul War, using its minelaying capabilities to set up perimeter defenses and define the shape of the conflict.
One such example is the mission known as the ‘Hellkite Run’ that was part of Operation Mandrake in the Oberon system. Flown by sapper specialists Squadron 761, aka the Alley Vipers, Nautilus minelayers were used to severely limit the Vanduul escape options. Working tirelessly while the main fleet engaged with enemy forces, they were able to deploy pockets of mines and weapon platforms with such precision that an entire Vanduul squadron was eliminated before they could escape the system to cause additional harm.
One such example is the mission known as the ‘Hellkite Run’ that was part of Operation Mandrake in the Oberon system. Flown by sapper specialists Squadron 761, aka the Alley Vipers, Nautilus minelayers were used to severely limit the Vanduul escape options. Working tirelessly while the main fleet engaged with enemy forces, they were able to deploy pockets of mines and weapon platforms with such precision that an entire Vanduul squadron was eliminated before they could escape the system to cause additional harm.
Eine Fassung entsteht, wenn ein Spielstand eingelesen wird. Ein Build, der an dieser Mission nichts geändert hat, steht trotzdem hier — das ist der Beleg dafür, dass nachgesehen wurde und alles gleich blieb.