Getting Our Goods Back
headhunters_haulcargo_multitosingle
Auftragstext aus dem Spiel
We’ve been using the old Hathor Location1 · Address and Location2 · Address as stashes, but it turns out some over-eager nullbrains sniffed them out and are trying to boost our shit for their own.
Luckily, the goods are still there - for now. We need someone to visit that PAF and OLP, grab our stuff from the freight elevators, and take it to the freight elevator at Destination · Address where we should be able to keep it on ice.
Here’s the list of what to grab. Don’t care what order you do ‘em in. Be sure to bring a ship that can store Mission Max SCU Size at the very least.
Multi To Single Token
Make sure you’re ready to deal with whatever assholes you run across. A handheld tractor beam would also be smart to bring along.
Stows out.
Luckily, the goods are still there - for now. We need someone to visit that PAF and OLP, grab our stuff from the freight elevators, and take it to the freight elevator at Destination · Address where we should be able to keep it on ice.
Here’s the list of what to grab. Don’t care what order you do ‘em in. Be sure to bring a ship that can store Mission Max SCU Size at the very least.
Multi To Single Token
Make sure you’re ready to deal with whatever assholes you run across. A handheld tractor beam would also be smart to bring along.
Stows out.
4 Fassungen in den Spieldateien
Direkt aus den Spieldateien. Hervorgehobenes betont das Spiel selbst; gestrichelte Kästen sind Werte, die es je Auftrag einsetzt.
Die Spieldatei enthält für diesen Auftrag keinen Zieltext — er entsteht zur Laufzeit. Den meisten Aufträgen geht es so. Ein Walkthrough ist die einzige Möglichkeit, die Schritte festzuhalten.
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