Setting a Trap
headhunters_shipambush_intro
Auftragstext aus dem Spiel
Got an opportunity for someone eager to show off their flying skills. Headhunters have been running afoul of this numbrain flying aAmbush Target and we’re gonna put a stop to it once and for all.
You’re gonna help us set a trap for them. See, there’s an emission cloud near Location · Address that they fly by frequently.
Head there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job.
And in honor of this being your first surprise attack for us, there's a bonus of Scrip Amount Council Scrip for the main contractor at the end of the job.
Stows out.
You’re gonna help us set a trap for them. See, there’s an emission cloud near Location · Address that they fly by frequently.
Head there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job.
And in honor of this being your first surprise attack for us, there's a bonus of Scrip Amount Council Scrip for the main contractor at the end of the job.
Stows out.
4 Fassungen in den Spieldateien
Direkt aus den Spieldateien. Hervorgehobenes betont das Spiel selbst; gestrichelte Kästen sind Werte, die es je Auftrag einsetzt.
Die Spieldatei enthält für diesen Auftrag keinen Zieltext — er entsteht zur Laufzeit. Den meisten Aufträgen geht es so. Ein Walkthrough ist die einzige Möglichkeit, die Schritte festzuhalten.
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