Neutralize Outlaw Incursion
hurston_eliminateall_dc · LIVE
Im Spiel seit Build 12572603
(12 September 2026).
· 4 Fassungen erfasst.
Andere Kanäle: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Fassungen
12913470
Alpha 4.10.2 15 Oct 2026
unverändert
12881860
Alpha 4.10.2 9 Oct 2026
unverändert
12660092
Alpha 4.10.1 5 Oct 2026
unverändert
12572603
Alpha 4.10.0 12 Sep 2026
erstmals erfasst
Neutralize Outlaw Incursion
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HURSTON DYNAMICS OUTSOURCING
CONTRACT: Neutralize Hostile Force
OUTSOURCE MANAGER: T. Dalik
RISK ASSESSMENT: High
Our security forces have been notified of an ongoing outlaw incursion at Location · Address, and we are in need of an independent operator capable of clearing out the hostile actors.
According to onsite personnel, the outlaws are currently holed up near the Location. Approach with caution and be prepared to use lethal force if the outlaws resist being removed.
Payment will only be authorized once the location has been effectively cleared.
** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
CONTRACT: Neutralize Hostile Force
OUTSOURCE MANAGER: T. Dalik
RISK ASSESSMENT: High
Our security forces have been notified of an ongoing outlaw incursion at Location · Address, and we are in need of an independent operator capable of clearing out the hostile actors.
According to onsite personnel, the outlaws are currently holed up near the Location. Approach with caution and be prepared to use lethal force if the outlaws resist being removed.
Payment will only be authorized once the location has been effectively cleared.
** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
Eine Fassung entsteht, wenn ein Spielstand eingelesen wird. Ein Build, der an dieser Mission nichts geändert hat, steht trotzdem hier — das ist der Beleg dafür, dass nachgesehen wurde und alles gleich blieb.