Wildlife Population Management
mtps_killallcreatures_multitype_hard · LIVE
Im Spiel seit Build 12572603
(12 September 2026).
· 4 Fassungen erfasst.
Andere Kanäle: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Fassungen
12913470
Alpha 4.10.2 15 Oct 2026
unverändert
12881860
Alpha 4.10.2 9 Oct 2026
unverändert
12660092
Alpha 4.10.1 5 Oct 2026
unverändert
12572603
Alpha 4.10.0 12 Sep 2026
erstmals erfasst
Wildlife Population Management
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ABOUT THE JOB
microTech Protection Services desires to bring balance back to microTech’s wildlife ecosystem. Several different species of animals have had massive population growths well beyond safe parameters. We require a professional hunter to swiftly reduce their numbers, before the creatures become a hazard.
RESPONSIBILITIES
• Provide own transportation.
• Locate the target species on Location.
• Identify specified animal species.
• Use force as necessary to eliminate the animals.
MINIMUM QUALIFICATIONS
• 2-3 years of relevant mercenary and/or security experience.
• Access to combat equipment.
• Available for immediate deployment.
PREFERRED QUALIFICATIONS
• Experience with extermination.
For more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.
microTech Protection Services desires to bring balance back to microTech’s wildlife ecosystem. Several different species of animals have had massive population growths well beyond safe parameters. We require a professional hunter to swiftly reduce their numbers, before the creatures become a hazard.
RESPONSIBILITIES
• Provide own transportation.
• Locate the target species on Location.
• Identify specified animal species.
• Use force as necessary to eliminate the animals.
MINIMUM QUALIFICATIONS
• 2-3 years of relevant mercenary and/or security experience.
• Access to combat equipment.
• Available for immediate deployment.
PREFERRED QUALIFICATIONS
• Experience with extermination.
For more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.
Eine Fassung entsteht, wenn ein Spielstand eingelesen wird. Ein Build, der an dieser Mission nichts geändert hat, steht trotzdem hier — das ist der Beleg dafür, dass nachgesehen wurde und alles gleich blieb.