Aegis Hammerhead 2949 Best In Show Edition
flight-ready Combat Heavy Gunship Size 5
A fast patrol ship with multiple turrets designed to combat fighters, the Hammerhead is equally suited to support larger capital ships in a fleet or act as a flagship for fighter groups.
In-game description, from the localisation file.
Remember Plan a loadout on erkul ↗ On the wiki ↗ Pledge store ↗
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Crew9–11
Cargo0 SCU
Hull HP295,600
Shield HP144,000
SCM / Max160 / 1,000
Pilot DPS—
In-game price—
Flight
- SCM speed
- 160 m/s
- Max speed
- 1,000 m/s
- Boost
- 340 / 170 m/s
- 0 → SCM / Max
- 3.1 s / 19.5 s
- Pitch / Yaw / Roll
- 20 / 20 / 30 °/s
- Mass
- 4,542,311 kg
- Dimensions
- 120.0 × 72.0 × 16.0 m
Quantum & fuel
- Quantum speed
- 532,469 km/s
- Spool time
- 9.3 s
- Quantum range
- 491.7 Gm
- Olisar → ArcCorp
- 1:19 min
- Hydrogen fuel
- 37.00
- Quantum fuel
- 19.00
Defence
- Hull
- 295,600 HP
- Shields
- 144,000 HP · 27,360/s
- Shield type
- Quadrant
- Armor phys / energy
- ×0.70 / ×0.50
- Cross section
- 39,312 × 8,392 × 6,037
- IR / EM signature
- 13,257 / 53,429–93,069
Weaponry
- Turret DPS
- 19,630
- Missiles
- 32 · 93,600 dmg
Inside
- Inventory
- 14.18 SCU
- Beds
- 5
- Power budget
- 30 / 46.0
- Cooling budget
- 112 / 64.0
Pledge & insurance
- Standalone
- $725
- Warbond
- —
- Insurance claim
- 48.6 min · expedite 24,582 aUEC
Stock loadout
Components
- Power plant S3
- 2× SuperDrive ↗ grade C
- Radar S2
- Surveyor grade C
- Cooler S3
- 2× Mercury grade C
- Quantum drive S3
- Kama grade C
- Shield generator S3
- 2× Stronghold grade C
- Life support S3
- ComfortAir Max ↗ grade C
Weapons
- Turret S5
- Manned Turret ↗ grade A
- Turret S5
- Manned Turret ↗ grade A
- Turret S5
- Manned Turret ↗ grade A
- Turret S5
- Manned Turret ↗ grade A
- Turret S5
- Manned Turret ↗ grade A
- Turret S5
- Manned Turret ↗ grade A
Ordnance
- Missile rack S5
- 8× MSD-543 Missile Rack grade A
- Countermeasures S1
- 2× Aegis Hammerhead - Decoy Launcher ↗ grade A
- Countermeasures S1
- 2× Aegis Hammerhead - Noise Launcher ↗ grade A
Contracts that mention this ship
None in the current build - the game names most things through placeholders.
Figures from Game2.dcb via api.star-citizen.wiki, 4.10.2-LIVE.12881860; prices via UEX . Loadout planning is what erkul does best - this page links there rather than repeating it.