Aegis Sabre Raven EX
flight-ready Combat Medium Fighter Size 2 since Alpha 4.10.1
In-game description, from the localisation file.
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Flight
- SCM speed
- 233 m/s
- Max speed
- 1,320 m/s
- Boost
- 560 / 260 m/s
- 0 → SCM / Max
- 1.6 s / 8.8 s
- Pitch / Yaw / Roll
- 56 / 45 / 160 °/s
- Mass
- 68,711 kg
- Dimensions
- 24.5 × 24.5 × 5.0 m
Quantum & fuel
- Quantum speed
- 161,411 km/s
- Spool time
- 4.4 s
- Quantum range
- 48.3 Gm
- Olisar → ArcCorp
- 4:20 min
- Hydrogen fuel
- 2.60
- Quantum fuel
- 0.90
Defence
- Hull
- 13,116 HP
- Shields
- 6,336 HP · 1,204/s
- Shield type
- Bubble
- Armor phys / energy
- ×0.75 / ×0.60
- Cross section
- 5,495 × 1,882 × 5,528
- IR / EM signature
- 6,765 / 24,683–36,433
Weaponry
- Pilot DPS
- 2,185 · 1,138 sustained
- Pilot alpha
- 525
- Missiles
- 4 · 12,800 dmg
- Pilot weapons
- CF-337 Panther Repeater (546), CF-337 Panther Repeater (546), Omnisky IX Cannon (547), Omnisky IX Cannon (547)
Inside
- Inventory
- 1.30 SCU
- Weapon rack
- 3 (2 rifle, 1 pistol)
- Beds
- 0
- Escape
- 1 ejection seats
- Power budget
- 18 / 29.0
- Cooling budget
- 68 / 44.0
Pledge & insurance
- Standalone
- $185
- Warbond
- $165
- Availability
- Limited
- Insurance claim
- 7.6 min · expedite 3,934 aUEC
Stock loadout
Components
Weapons
- Gun mount S3
- 4× VariPuck S3 Gimbal Mount grade A
- Weapon
- 2× CF-337 Panther Repeater 546 DPS
- Weapon
- 2× Omnisky IX Cannon 547 DPS
Ordnance
- Missile rack S4
- 2× MSD-423 Missile Rack grade A
- Countermeasures S1
- <= PLACEHOLDER => ↗ grade A
- Countermeasures S1
- <= PLACEHOLDER => ↗ grade A
What CIG says RSI Ship Matrix
flight-ready Medium Fighter Combat Small
Drawing from the strike capability of the Sabre and the Raven’s silhouette, the latest in Aegis's legendary line of space superiority fighters is engineered to intercept and incapacitate. Once your target enters the field, there’s no leaving until the job is done.
Matrix figures: 24.5 × 24.5 × 5.0 m · 68,711 kg · crew 1 · 0 SCU · SCM 233 · afterburner 1,320 m/s · updated 2026-09-16

Contracts that mention this ship
None in the current build - the game names most things through placeholders.
Figures from Game2.dcb via api.star-citizen.wiki, 4.10.2-LIVE.12881860; prices via UEX; description, status and matrix figures from the RSI Ship Matrix , image: starcitizen.tools. Loadout planning is what erkul does best - this page links there rather than repeating it.