C.O. Mustang Gamma
flight-ready Competition Racing Size 2 since Patch V1.0.0
In-game description, from the localisation file.
Remember Plan a loadout on erkul ↗ On the wiki ↗ Pledge store ↗
Flight
- SCM speed
- 244 m/s
- Max speed
- 1,230 m/s
- Boost
- 533 / 273 m/s
- 0 → SCM / Max
- 1.6 s / 7.9 s
- Pitch / Yaw / Roll
- 84 / 65 / 235 °/s
- Mass
- 28,565 kg
- Dimensions
- 21.5 × 18.0 × 9.0 m
Quantum & fuel
- Quantum speed
- 209,236 km/s
- Spool time
- 4.9 s
- Quantum range
- 56.2 Gm
- Olisar → ArcCorp
- 3:20 min
- Hydrogen fuel
- 1.40
- Quantum fuel
- 0.60
Defence
- Hull
- 8,580 HP
- Shields
- 3,840 HP · 692/s
- Shield type
- Bubble
- Armor phys / energy
- ×0.75 / ×0.60
- Cross section
- 7,105 × 2,140 × 8,560
- IR / EM signature
- 5,410 / 17,357–40,267
Weaponry
- Pilot DPS
- 437 · 224 sustained
- Pilot alpha
- 35
- Pilot weapons
- CF-117 Bulldog Repeater (219), CF-117 Bulldog Repeater (219)
Inside
- Inventory
- 2.50 SCU
- Beds
- 0
- Escape
- 1 ejection seats
- Power budget
- 16 / 15.9
- Cooling budget
- 64 / 22.9
Pledge & insurance
- Standalone
- $55
- Warbond
- —
- Availability
- Always available
- Rental
- 29,453 aUEC
- Insurance claim
- 7.3 min · expedite 3,230 aUEC
Where to buy wiki · UEX
Stock loadout
Components
Weapons
- Gun mount S3
- Mustang Nose Scoop ↗ grade A
- Gun mount S1
- 2× VariPuck S1 Gimbal Mount grade A
- Weapon
- 2× CF-117 Bulldog Repeater 219 DPS
Ordnance
- Countermeasures S3
- Joker Defcon - Noise Launcher ↗ grade A
- Countermeasures S3
- Aegis Gladius - Decoy Launcher ↗ grade A
What CIG says RSI Ship Matrix
flight-ready Racing Competition Small
Consolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust.
Matrix figures: 21.5 × 18.0 × 9.0 m · 31,221 kg · crew 1 · 0 SCU · SCM 244 · afterburner 1,230 m/s · updated 2025-12-03

Contracts that mention this ship
None in the current build - the game names most things through placeholders.
Figures from Game2.dcb via api.star-citizen.wiki, 4.10.2-LIVE.12881860; prices via UEX; description, status and matrix figures from the RSI Ship Matrix , image: starcitizen.tools. Loadout planning is what erkul does best - this page links there rather than repeating it.