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Crusader Ares Star Fighter Inferno Wikelo War Special

Combat Heavy Fighter Size 3

Whether heading up a crew or hunting big ships solo, the Ares Inferno is a force to be reckoned with. This ballistic Gatling-equipped variant tears through gunship armor and turns smaller fighters to dust in seconds. Wikelo here. Made useful modifications to make ship much more fighter like. Very impressive.

In-game description, from the localisation file.

Remember Plan a loadout on erkul ↗ On the wiki ↗

Ares Star Fighter Inferno Wikelo War Special
Crew1
Cargo0 SCU
Hull HP38,600
Shield HP21,120
SCM / Max205 / 1,050
Pilot DPS4,320
In-game price—

Flight

SCM speed
205 m/s
Max speed
1,050 m/s
Boost
385 / 210 m/s
0 → SCM / Max
2.3 s / 12.0 s
Pitch / Yaw / Roll
36 / 36 / 105 °/s
Mass
325,001 kg
Dimensions
30.0 × 27.0 × 6.0 m

Quantum & fuel

Quantum speed
223,514 km/s
Spool time
6.0 s
Quantum range
257.8 Gm
Olisar → ArcCorp
3:08 min
Hydrogen fuel
8.60
Quantum fuel
5.90

Defence

Hull
38,600 HP
Shields
21,120 HP · 4,224/s
Shield type
Bubble
Armor phys / energy
×0.75 / ×0.60
Cross section
12,794 × 2,303 × 17,608
IR / EM signature
10,692 / 41,247–64,247

Weaponry

Pilot DPS
4,320 · 3,685 sustained
Pilot alpha
540
Missiles
20 · 59,600 dmg
Pilot weapons
SF7B Gatling (4,320)

Inside

Inventory
0.86 SCU
Weapon rack
3 (2 rifle, 1 pistol)
Beds
0
Escape
1 ejection seats
Power budget
24 / 35.1
Cooling budget
138 / 52.1

Pledge & insurance

Standalone
—
Warbond
—
Insurance claim
10.3 min · expedite 7,311 aUEC

Stock loadout

Components

Cooler S2
3× Permafrost grade B
Shield generator S2
2× CoverAll grade B
Quantum drive S2
Yeager grade B
Radar S2
Epier grade C
Power plant S2
2× Bolide grade B
Life support S1
ComfortAir ↗ grade C

Weapons

Weapon S7
SF7B Gatling grade A

Ordnance

Missile rack S5
2× MSD-543 Missile Rack grade A
Missile rack S7
Ares Star Fighter Missile Launcher grade A
Countermeasures S1
Aegis Gladius - Decoy Launcher ↗ grade A
Countermeasures S1
Joker Defcon - Noise Launcher ↗ grade A

Contracts that mention this ship

None in the current build - the game names most things through placeholders.

Figures from Game2.dcb via api.star-citizen.wiki, 4.10.2-LIVE.12881860; prices via UEX , image: cstone.space. Loadout planning is what erkul does best - this page links there rather than repeating it.