RSI Aurora Mk I LN
flight-ready Combat Light Fighter Size 2 since Patch V1.0.0
In-game description, from the localisation file.
Remember Plan a loadout on erkul ↗ On the wiki ↗ Pledge store ↗
Flight
- SCM speed
- 225 m/s
- Max speed
- 1,200 m/s
- Boost
- 450 / 240 m/s
- 0 → SCM / Max
- 1.7 s / 8.9 s
- Pitch / Yaw / Roll
- 65 / 59 / 146 °/s
- Mass
- 27,066 kg
- Dimensions
- 19.0 × 8.8 × 4.5 m
Quantum & fuel
- Quantum speed
- 199,273 km/s
- Spool time
- 5.1 s
- Quantum range
- 98.7 Gm
- Olisar → ArcCorp
- 3:30 min
- Hydrogen fuel
- 1.50
- Quantum fuel
- 0.90
Defence
- Hull
- 6,350 HP
- Shields
- 6,336 HP · 1,140/s
- Shield type
- Bubble
- Armor phys / energy
- ×0.75 / ×0.60
- Cross section
- 2,618 × 1,178 × 5,355
- IR / EM signature
- 7,644 / 19,962–35,482
Weaponry
- Pilot DPS
- 875 · 448 sustained
- Pilot alpha
- 70
- Missiles
- 4 · 6,000 dmg
- Pilot weapons
- CF-117 Bulldog Repeater (219), CF-117 Bulldog Repeater (219), CF-117 Bulldog Repeater (219), CF-117 Bulldog Repeater (219)
Inside
- Inventory
- 1.10 SCU
- Weapon rack
- 3 (0 rifle, 3 pistol)
- Beds
- 1
- Power budget
- 16 / 23.8
- Cooling budget
- 68 / 35.8
Pledge & insurance
- Standalone
- $40
- Warbond
- —
- At concept
- $35 · 2013
- Availability
- Time-limited
- Insurance claim
- 2.9 min · expedite 2,005 aUEC
Stock loadout
Components
- Cooler S1
- 2× Bracer grade C
- Radar S1
- Ecouter grade C
- Quantum drive S1
- Eos grade C
- Power plant S1
- Charger grade D
- Life support S1
- ComfortAir ↗ grade C
- Shield generator S1
- 2× SecureHyde grade D
Weapons
- Gun mount S1
- 4× VariPuck S1 Gimbal Mount grade A
- Weapon
- 4× CF-117 Bulldog Repeater 219 DPS
Ordnance
- Missile rack S2
- MSD-442 Missile Rack grade A
- Countermeasures S1
- Joker Defcon - Noise Launcher ↗ grade A
- Countermeasures S1
- Aegis Gladius - Decoy Launcher ↗ grade A
What CIG says RSI Ship Matrix
flight-ready Light Fighter Combat Small
Matrix figures: 19.0 × 8.8 × 4.5 m · 24,774 kg · crew 1 · 3 SCU · SCM 225 · afterburner 1,200 m/s · updated 2026-06-09

Contracts that mention this ship
None in the current build - the game names most things through placeholders.
Figures from Game2.dcb via api.star-citizen.wiki, 4.10.2-LIVE.12881860; prices via UEX; description, status and matrix figures from the RSI Ship Matrix , image: starcitizen.tools. Loadout planning is what erkul does best - this page links there rather than repeating it.