Versefiles

How it works

Versefiles combines two things: mission data read straight out of the game files, and knowledge written by players. Knowing which is which matters — one is exact but terse, the other is helpful but human.

About the site

Why this site exists

Because I kept getting stuck. A contract sends you somewhere with a one-line objective, the marker is off or the wreck is not where the map says, and you go looking for help. What you find is a video from three patches ago, a forum thread that ends in "fixed in 3.18", and a wiki page that lists the reward but not the one thing you needed to know.

Star Citizen changes with every patch, and the knowledge about it scatters and goes stale. Versefiles is the attempt to keep it in one place and tied to the game build it was written for: the objectives come from the game files themselves, so they are never out of date, and every walkthrough and note says which build it was written on - so you know whether to trust it.

It is a fan project, non-commercial, run by one player with help from those who write things down. If a contract gave you trouble and you figured it out, the next player is one note away from not having that trouble.

Where the data comes from

From the game

Mission titles, briefings and objectives are extracted from the localisation files of a clean, unmodified game install after every patch. Nothing here is written by us — including the placeholders like ~mission(Location), which the game fills in per contract.

From players

Walkthroughs and notes are written by registered contributors. They are never overwritten by an import. When a patch changes a mission, the affected walkthroughs are flagged for review instead of silently going stale.

Support Versefiles

New to Star Citizen? Use the referral code

When you create your RSI account with this code, you start with 5,000 aUEC and the operator of this site gets a small in-game bonus. It costs you nothing.

STAR-S7XZ-YVT4 Enlist with this code

Already flying? Buy the operator a coffee

The site runs without ads or paywalls, by design and by the terms of the fan kit. Server and time are paid for privately.

Buy me a coffee

Reading

Which game build you are looking at

Star Citizen ships on several channels at once, and they do not hold the same missions. The switch in the header decides which one this site shows you — it applies to everything: search, mission pages, objectives, counts.

LIVE is the default and the game most people are playing.

PTU is the preview of the coming LIVE phase. It is where you can see what is about to arrive — and where it may still change before it ships.

HOTFIX and others appear on their own as soon as the catalogue holds data for them. Nothing has to be configured for a new channel to show up.

Your choice is yours alone — it changes nothing for anyone else, and the site remembers it on this device.

The Data section

Ships, ship weapons, components, armor, personal weapons and locations, each as a sortable table and one page per thing. Two sources, kept apart on every page: what the game files themselves say (names, descriptions, the header the game prints on an item) and what the Star Citizen Wiki reads out of the game data (figures, prices, images), marked "wiki". Ships also carry what CIG publishes in its Ship Matrix.

The game-file part arrives with every upload of the tool; the wiki and RSI parts are refreshed automatically when a new LIVE build appears, when the wiki updates, and at least weekly.

A note on accuracy

Star Citizen changes constantly. Every mission on this site records which game build it was read from, and every write-up records which version of the mission it was checked against. When those drift apart, the site says so rather than pretending the guide is current.

Contributing

Getting started

1. Register. Reading needs no account. Writing does.

2. Write. Open any mission and build a walkthrough, or leave a note.

3. Get published. A walkthrough starts as a draft and an admin publishes it. A note is live the moment you save it.

Register

Walkthrough or note?

Walkthrough

The steps, in order, with screenshots and video. This is the main thing readers come for: what to do, one step at a time. Missions that branch get decision points, and each branch is labelled with its condition.

Note

A short tip or warning under the walkthroughs — bring a tractor beam, the marker is off, buggy after step 3. Any number per mission, live right away, no points. Editors hide what does not belong.

Building a walkthrough

A walkthrough is a list of steps in the order they are done — that order is the walkthrough. There is no separate list of connections to keep in sync.

Steps get a label and a type. Use start and end to bound the run and optional for a detour players can skip. Hover between two steps to insert one in between. Notes, screenshots, video and the link to a real game objective live behind Details on each step.

Branching is opt-in: set a step to decision and it gets its own list of conditions, each pointing at the step it leads to — ore found versus nothing found. Pointing a branch back at an earlier step makes a loop, which is exactly how retry-until-success missions behave.

Every save keeps the previous version, so nothing is lost if an edit goes wrong.

Walkthroughs written on a preview build

You are welcome to write on PTU. That is the point of a preview: the guide can be ready on day one. But a preview build is still being worked on, so two things are handled differently.

It gets verified once the build ships. When that build reaches LIVE, the walkthrough is marked as needing verification. Anyone from editor level up — not just admins — can confirm it still matches the shipped game. Whoever wrote it cannot verify their own text; a confirmation by the same person would not be one.

Points come later. Writing on PTU earns its points only once that build has gone live. Not as a penalty — until then it simply is not settled whether the work holds up.

Voting, review and what never happens

Every published walkthrough can be voted up or down by anyone with an approved account. It is the early-warning system: if a walkthrough stops working, the votes say so before anyone has to complain.

Five downvotes send it back to review — provided there are more against than in favour, so a handful of thumbs-down cannot topple a walkthrough that eighty people found useful. It stays online while it is under review. A silent withdrawal would be worse than a text with a warning on it: whoever needs it right now would be left with an empty page.

Points are never taken back. They are awarded for work done, not for staying correct forever. If a walkthrough goes back to review or is marked outdated, the points stay.

A walkthrough is never deleted. At worst it is marked as outdated — still readable, with a note. Someone put work into it, and even a superseded text still says how it once worked.

For assistants

The MCP endpoint

Everything on this site can be read by an AI assistant through the Model Context Protocol - Claude, a local model with an MCP-capable client, or an in-game voice copilot such as Wingman AI. The assistant searches missions, reads briefings, objectives, rewards, required items and walkthrough steps, looks up locations and items, and checks which game build the data is from. Read-only, no account, no key.

https://versefiles.com/mcp

Transport: Streamable HTTP. Tools: search_missions, get_mission, get_walkthrough, find_ship, find_location, find_item, list_catalog_filters, get_game_status. Limited to 120 requests a minute per address.

Claude Code: claude mcp add --transport http versefiles https://versefiles.com/mcp
Claude Desktop, Cursor, Wingman AI and others: add a remote MCP server of type "http" with this URL - see their documentation.