Reclusive Bounty: Target Name | Extreme Risk
bhg_shipwaveattack_drawoutboss_s
In-game briefing
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-------------- BOUNTY CONTRACT ---------------
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BOUNTY HUNTERS GUILD
PROCESSING & DISTRIBUTION
The Bounty Hunters Guild has authorized an official bounty.
NAME: Target Name
RISK ASSESSMENT: Extreme
LAST KNOWN LOCATION: Location · Address
KNOWN AFFILIATIONS: Unknown
NOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That's why you and your most trusted support fleet will need to take out enough of their underlings to force them to confront you. Just stay put, take out any hostiles that show up, and the target will eventually arrive in their capital ship.
BOUNTY HUNTERS GUILD
In Pursuit of Justice
The Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
-------------- BOUNTY CONTRACT ---------------
--------------------------------------------------------
BOUNTY HUNTERS GUILD
PROCESSING & DISTRIBUTION
The Bounty Hunters Guild has authorized an official bounty.
NAME: Target Name
RISK ASSESSMENT: Extreme
LAST KNOWN LOCATION: Location · Address
KNOWN AFFILIATIONS: Unknown
NOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That's why you and your most trusted support fleet will need to take out enough of their underlings to force them to confront you. Just stay put, take out any hostiles that show up, and the target will eventually arrive in their capital ship.
BOUNTY HUNTERS GUILD
In Pursuit of Justice
The Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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