Data Transfer
bitzeros_blackbox_intro
In-game briefing
Who we are and what we do is not important. All you gotta know is that we need things to get done and we pay people to do it.
If everything goes well, we don’t ever have to meet. Doesn’t that sound good?
Got a good one to start you off, nice and simple. There’s a blackbox from a downed ship at Location · Address that we want.
All you have to do is take it to Destination · Target · Address and you get paid. Easy right? Watch out for scavs, you never know what kind of weirdos are hanging around these abandoned ships.
-Bit Zeros
If everything goes well, we don’t ever have to meet. Doesn’t that sound good?
Got a good one to start you off, nice and simple. There’s a blackbox from a downed ship at Location · Address that we want.
All you have to do is take it to Destination · Target · Address and you get paid. Easy right? Watch out for scavs, you never know what kind of weirdos are hanging around these abandoned ships.
-Bit Zeros
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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