Bad at Goodbyes
bitzeros_blackbox_s
In-game briefing
Got a big job for a big player. We’re in the process of making someone disappear, like completely vanish, and a part of that is recovering the blackbox from the “accident” that they had recently over at Location · Address.
Only problem is, seems the people this person hired to stage the accident have gotten it in their heads that there’s more money to be made. So much so that they’re still keeping tabs on the now deceased’s ship.
These guys aren’t playing around either. You’ll need a couple of friends to help you do this. But if you can get the blackbox out of there and into our hands by dropping it at Destination · Target · Address, we can really make it worth your while.
-Bit Zeros
Only problem is, seems the people this person hired to stage the accident have gotten it in their heads that there’s more money to be made. So much so that they’re still keeping tabs on the now deceased’s ship.
These guys aren’t playing around either. You’ll need a couple of friends to help you do this. But if you can get the blackbox out of there and into our hands by dropping it at Destination · Target · Address, we can really make it worth your while.
-Bit Zeros
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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