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Major Malfunction

bitzeros_destroyitems_vh

In-game briefing

Okay, now this is a good one. It's rare that someone manages to get one over on us and honestly we're kinda impressed. But that doesn't mean we're gonna let it go.

We had a transporter moving a sensitive datadrive for us when they got jumped by a bunch of outlaws. These things just happen, right? Nope. Turns out they were tailing our transporter from the start and waited for them to let their guard down before taking them out. Our data is now sitting on a server at Location · Address and we've decided the smartest thing to do at this point is full physical erasure. Servers not just wiped, but wiped from existence.

This isn't going to be easy. They've got a small army guarding this stuff, probably protecting it until another buyer comes and collects. Seems like you'll need backup on this one but we'll leave the violence to you.

-Bit Zeros

4 versions in the game files

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.

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