Goods for the Getting
bitzeros_shipheist_m
In-game briefing
You'd figure that if people were planning a big heist they wouldn't leave all the details laying around spectrum where just about anybody could hack them?
But hey, their loss is your gain. Currently, a cargo-heavy ship is locked down in the hangar of an asteroid base. Only way to access it is via the station’s elevators. Once inside, you’ll be able to use a console to override the lockdown to get everything out of there. We’ll happily sell you the coordinates, but the rest is up to you.
Guess their loss will be our gain too.
57 65 65 76 69 6c
But hey, their loss is your gain. Currently, a cargo-heavy ship is locked down in the hangar of an asteroid base. Only way to access it is via the station’s elevators. Once inside, you’ll be able to use a console to override the lockdown to get everything out of there. We’ll happily sell you the coordinates, but the rest is up to you.
Guess their loss will be our gain too.
57 65 65 76 69 6c
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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