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Shutdown Xenothreat Comm Towers

cfp_sabotagerelays_xt_001 · LIVE

In the game since build 12344265 (26 August 2026). · 8 versions recorded.

Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947

Versions

12913470 Alpha 4.10.2 15 Oct 2026 unchanged
12881860 Alpha 4.10.2 9 Oct 2026 unchanged
12660092 Alpha 4.10.1 5 Oct 2026 unchanged
12572603 Alpha 4.10.0 12 Sep 2026 unchanged
12568521 Alpha 4.10.0 7 Sep 2026 unchanged
12545750 Alpha 4.10.0 31 Aug 2026 unchanged
12519617 Alpha 4.10.0 27 Aug 2026 unchanged
12344265 26 Aug 2026 first recorded

Shutdown Xenothreat Comm Towers

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Citizens for Prosperity are eager to help the people of Pyro, and it starts with freeing them from the grasp of XenoThreat.

We’re preparing a team to infiltrate one of their outposts, but we need someone to go in ahead to take out their communication towers first. Once those towers are offline, they won’t be able to call for reinforcements and we can proceed with our plan.

Head to Location · Address and find the towers. At the top is a control panel that can be used to disable them.

Also, it’s worth noting that most outposts use a similar system, so you’ll know how to disable the comms towers rather than risk fighting reinforcement dropships when you’re doing other jobs.

Good luck,

Lima Endicott
Lead Dispatcher
Citizens for Prosperity

Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.