Supplies For Supplies
cfp_theft_outpost_hh_m
In-game briefing
Hey,
Get this. Headhunters raided one of our outposts and ran off with all the supplies. That’s left the folks there in a tough spot because it’s going to take a bit to get new goods to them. But a different plan came to mind that I hope you can help with.
See, we know the Headhunters have a bunch of their own supplies stashed at Location · Address. Feels only fair that we go get them to replace the ones they took from us. I’m looking for someone who not only feels this is fair but is skilled enough to overcome whatever forces are there. When the good are in your hands, they need to go to Destination · Address, so our folks there can keep that outpost up and running.
Thanks,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
Get this. Headhunters raided one of our outposts and ran off with all the supplies. That’s left the folks there in a tough spot because it’s going to take a bit to get new goods to them. But a different plan came to mind that I hope you can help with.
See, we know the Headhunters have a bunch of their own supplies stashed at Location · Address. Feels only fair that we go get them to replace the ones they took from us. I’m looking for someone who not only feels this is fair but is skilled enough to overcome whatever forces are there. When the good are in your hands, they need to go to Destination · Address, so our folks there can keep that outpost up and running.
Thanks,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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