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Op. Save Stanton Phase 3: Reclaim Distribution Center

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In-game briefing

*FOR IMMEDIATE SYSTEM-WIDE RELEASE*

The Slicers have launched another series of brazen attacks, this time on distribution centers across the system. Intel indicates that attackers are attempting to access sensitive information and transfer that data to nearby ships. With local security services stretched thin, the CDF is being asked to step in to support.

Currently, the Slicers have taken control of Location · Address. Based on incident reports from previous Slicer attacks, this needs to be a two-pronged operation.

We need CDF volunteers to infiltrate the distribution center, access terminals to restore anti-air security protocols, and then clear the location of all Slicer forces.

Meanwhile, CDF volunteers are also needed in the airspace above the distribution center to eliminate any Slicer ships attempting to download the sensitive information and stop any support ships from dropping off reinforcements.

CDF volunteers have the option to choose either role in this operation, but both will need to be done to successfully defend the distribution center. We can’t know how many other CDF volunteers will be there, so we recommend recruiting others to come with you.

8 versions in the game files

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

Objectives

  1. Override Shipping Wing A Terminal - Override the hacked terminal in Shipping Wing A.
  2. Override Shipping Wing B Terminal - Override the hacked terminal in Shipping Wing B.
  3. Override Refinery Wing A Terminal - Override the hacked terminal in Refinery Wing A.
  4. Override Refinery Wing B Terminal - Override the hacked terminal in Refinery Wing B.
  5. Override Lower Interior Terminal - Override the hacked terminal in the Lower Interior.
  6. Override Lobby Terminal - Override the hacked terminal in the Lobby.

These are the objective strings the game file carries — for most contracts that is only part of what you actually do, because the game builds the rest at runtime. The full sequence belongs in a walkthrough.

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