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Op. Save Stanton Phase 2: Eliminate Slicers Operative

cheesecake_strawberry_a · LIVE

In the game since build 12344265 (26 August 2026). · 8 versions recorded.

Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947

Versions

12913470 Alpha 4.10.2 15 Oct 2026 unchanged
12881860 Alpha 4.10.2 9 Oct 2026 unchanged
12660092 Alpha 4.10.1 5 Oct 2026 unchanged
12572603 Alpha 4.10.0 12 Sep 2026 unchanged
12568521 Alpha 4.10.0 7 Sep 2026 unchanged
12545750 Alpha 4.10.0 31 Aug 2026 unchanged
12519617 Alpha 4.10.0 27 Aug 2026 unchanged
12344265 26 Aug 2026 first recorded

Op. Save Stanton Phase 2: Eliminate Slicers Operative

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ECKHART SECURITY, LLC.
CONTRACTS & DISPATCH

CONTRACT TYPE: Find Person of Interest
CONTRACTOR STATUS: Independent
Approval code: = Approvalcode


Stanton’s megacorps are clearly fed up with the chaos across the system because all four security services are now sharing intel and updates on a level that I’ve never seen. Through this information sharing, they have identified a new criminal organization calling themselves ‘the Slicers’ as the ones responsible for the horrific attacks on Stanton and have gathered intelligence on several individuals they believe are part of this new gang.

One of these suspects has been spotted hiding at Location among the local outlaws who live there. We need you to travel there immediately and neutralize the Slicers operative before they can spread more terror across the system.

The security services wanted to make it clear that while you may encounter other outlaws, your target remains the Slicers operative. However, if anyone else at the location responds aggressively, then you will be authorized to use force against them. Please prepare accordingly and consider bringing back-up.

Payment will be issued upon successful completion of contract.

This contract is non-negotiable.

This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.

Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.