Alliance Aid: Collect Manufacturing Resource - Large Scale
cleanair_resourcegathering_bulk_filters
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In-game briefing
POSTING: Resource Gathering
LOCATION: Pyro System, Stanton System
WORK EXPERIENCE: Mining, Commodity Trading
TERMS*:
Shubin Interstellar is stepping up to help stop the spread of the People’s Ailment. Our facilities are helping in the efforts to produce much needed ventilation filters to replace the faulty ones responsible for the spread of the dangerous Molina Mold, but we need your help to hit that ambitious goal.
Our current stockpiles of an important resource are not sufficient enough, so we need contractors who can deliver a large-scale haul of it to Destination · Address.
Resources tied to another contract will not be accepted.
*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
LOCATION: Pyro System, Stanton System
WORK EXPERIENCE: Mining, Commodity Trading
TERMS*:
Shubin Interstellar is stepping up to help stop the spread of the People’s Ailment. Our facilities are helping in the efforts to produce much needed ventilation filters to replace the faulty ones responsible for the spread of the dangerous Molina Mold, but we need your help to hit that ambitious goal.
Our current stockpiles of an important resource are not sufficient enough, so we need contractors who can deliver a large-scale haul of it to Destination · Address.
Resources tied to another contract will not be accepted.
*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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