Supply Re-Up
criminal_localdelivery
In-game briefing
We're running low on supply and need an extra pilot to help move things along.
You'll grab the raw ingredients from the farm, drop it off at the lab, take the refined stuff over to the stash to be cut and packaged, before taking the final product out to our runners.
Here it is laid out plain so you don't get confused -
Itinerary
And to make sure security doesn't start sniffing around, we arranged a dead-drop for the final hand off.
Just keep it simple and follow the plan and it should be smooth sailing. Take care of everything on the list and you'll get a nice cut of the credits.
You'll grab the raw ingredients from the farm, drop it off at the lab, take the refined stuff over to the stash to be cut and packaged, before taking the final product out to our runners.
Here it is laid out plain so you don't get confused -
Itinerary
And to make sure security doesn't start sniffing around, we arranged a dead-drop for the final hand off.
Just keep it simple and follow the plan and it should be smooth sailing. Take care of everything on the list and you'll get a nice cut of the credits.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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