Stop Deadly Ship Attack
eckhart_defendship_multi_vhrt · LIVE
In the game since build 12572603
(12 September 2026).
· 4 versions recorded.
Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Versions
12913470
Alpha 4.10.2 15 Oct 2026
unchanged
12881860
Alpha 4.10.2 9 Oct 2026
unchanged
12660092
Alpha 4.10.1 5 Oct 2026
unchanged
12572603
Alpha 4.10.0 12 Sep 2026
first recorded
Stop Deadly Ship Attack
Show text
ECKHART SECURITY, LLC.
CONTRACTS & DISPATCH
CONTRACT TYPE: Defend Ship
APPROVAL CODE = Approval Code
FOR IMMEDIATE PROCESSING
Despite our warnings, a client decided to fly to Location · Address. Unsurprisingly, they just dropped a rescue beacon in the area, so we’re looking for a contractor to get on site, assess the situation, and hopefully rescue the client.
We warned them that extremely dangerous and well-equipped outlaws often strike ships there. That’s exactly what I assume happened here, so make sure you plan accordingly.
Payment will be issued upon successful completion of contract.
This contract is non-negotiable.
This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
CONTRACTS & DISPATCH
CONTRACT TYPE: Defend Ship
APPROVAL CODE = Approval Code
FOR IMMEDIATE PROCESSING
Despite our warnings, a client decided to fly to Location · Address. Unsurprisingly, they just dropped a rescue beacon in the area, so we’re looking for a contractor to get on site, assess the situation, and hopefully rescue the client.
We warned them that extremely dangerous and well-equipped outlaws often strike ships there. That’s exactly what I assume happened here, so make sure you plan accordingly.
Payment will be issued upon successful completion of contract.
This contract is non-negotiable.
This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.