FIND SERVERS AT ASD SITE AND DESTROY
eckhartsecurity_destroyservers_facilitydelving_003 · LIVE
In the game since build 12572603
(12 September 2026).
· 4 versions recorded.
Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Versions
12913470
Alpha 4.10.2 15 Oct 2026
unchanged
12881860
Alpha 4.10.2 9 Oct 2026
unchanged
12660092
Alpha 4.10.1 5 Oct 2026
unchanged
12572603
Alpha 4.10.0 12 Sep 2026
first recorded
FIND SERVERS AT ASD SITE AND DESTROY
Show text
ECKHART SECURITY, LLC.
CONTRACTS & DISPATCH
CONTRACT TYPE: Destroy Server
APPROVAL CODE = VS-14
FOR IMMEDIATE PROCESSING
This a simple seek and destroy contract. The client has requested that several servers located at an ASD research site be destroyed as soon as possible. Under no circumstances should these servers be accessed, or copies of the data made.
The client believes that the servers are somewhere in the Engineering wing, most likely in the Management area. In addition to this, there is a strong chance you won’t be the only presence on-site so be wary of potential hostiles.
Payment will be issued upon successful completion of contract.
This contract is non-negotiable.
This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
CONTRACTS & DISPATCH
CONTRACT TYPE: Destroy Server
APPROVAL CODE = VS-14
FOR IMMEDIATE PROCESSING
This a simple seek and destroy contract. The client has requested that several servers located at an ASD research site be destroyed as soon as possible. Under no circumstances should these servers be accessed, or copies of the data made.
The client believes that the servers are somewhere in the Engineering wing, most likely in the Management area. In addition to this, there is a strong chance you won’t be the only presence on-site so be wary of potential hostiles.
Payment will be issued upon successful completion of contract.
This contract is non-negotiable.
This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.