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Exact Justice

headhunters_bounty_xenothreat_003

In-game briefing

Target Name was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves.

Based on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot.

We just got word Target Name · Last was hanging around Location · Address. Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends?

Stows out.

4 versions in the game files

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.

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