Driving CFP out
headhunters_chainelimall_1c_elimspec_attackcfp_m
In-game briefing
We've been trying to play nice with these Citizens for Prosperity people, but they've made it abundantly clear that we don't have a place in their 'safe system.' Their use of mercs for security have been causing all kinds of unreasonable violence like when this asshole Target Name opened fire on a group of settlers to drive them away from an outpost they'd been eyeing. So now the gloves are coming off.
I need some hard workers to go hit Location · Address and take out Target Name · Last. Odds are, they'll stay hidden until you prove you're enough of a threat, so make sure you do some damage.
Stows out.
I need some hard workers to go hit Location · Address and take out Target Name · Last. Odds are, they'll stay hidden until you prove you're enough of a threat, so make sure you do some damage.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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