Protect Objects From Luggers
headhunters_defenddestructibleentites_e
In-game briefing
Some morons with some seriously inflated notion of their place in 'verse made the damn foolish choice of attacking the Objects at Location · Address. We've got some things in play over there so we can’t let ‘em get away with it.
If you're interesting in helpin' out, get there and deal with these luggers before they can do too much damage. Don't figure you'll break too much of a sweat dealin' with them.
Also, I’ll sweeten the pot by giving the main contractor Scrip Amount Council Scrip just to show my appreciation.
Stows out.
If you're interesting in helpin' out, get there and deal with these luggers before they can do too much damage. Don't figure you'll break too much of a sweat dealin' with them.
Also, I’ll sweeten the pot by giving the main contractor Scrip Amount Council Scrip just to show my appreciation.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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