Keep Objects Safe From Upstarts
headhunters_defenddestructibleentites_ve
In-game briefing
You don't need all the details, but Headhunters have an interest in what happens over at Location · Address and I just got word they're being harassed by some aggressive upstarts.
The dumb sods are trying to cripple the place by taking out their Objects. I'm not having it.
Get there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn't be too much of a problem for you to handle.
Clear ‘em all out I’ll throw Scrip Amount Council Scrip to whoever accepted this gig as a bonus.
- Stows
The dumb sods are trying to cripple the place by taking out their Objects. I'm not having it.
Get there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn't be too much of a problem for you to handle.
Clear ‘em all out I’ll throw Scrip Amount Council Scrip to whoever accepted this gig as a bonus.
- Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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