Defend Objects From Mercs
headhunters_defenddestructibleentites_vh
In-game briefing
A band of hired guns has been sent to mess with our interests over at Location · Address. Seems someone has been tipped off that if the Objects there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix.
Not gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
Not gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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