Explosive Evidence
headhunters_destroy_server_cfp
In-game briefing
Guess these Citizen for Prosperity skids are trying to make a case for the UEE to come into Pyro and have been gathering info on Headhunter “criminal activity and heinous wrongdoing.” Seems no one explained that there’s no such thing as criminal activity out here since there ain’t no laws.
Either way, it’s info we’d rather the UEE not get their hands on. Figure the simplest solution is to hire you to head over to Location · Address and destroy the data servers Citizens for Prosperity are storing the info on.
Boom. No more problem.
Now, my understanding is that the locals didn’t know what the servers are for, so if it were up to me I’d say keep the collateral damage to a minimum, but hell, if they try to stop you, do what you have to.
-Stows
Either way, it’s info we’d rather the UEE not get their hands on. Figure the simplest solution is to hire you to head over to Location · Address and destroy the data servers Citizens for Prosperity are storing the info on.
Boom. No more problem.
Now, my understanding is that the locals didn’t know what the servers are for, so if it were up to me I’d say keep the collateral damage to a minimum, but hell, if they try to stop you, do what you have to.
-Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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