Unfinished Contract
headhunters_eliminateall_missing_xenothreat_vh
In-game briefing
Here's the deal, one of our usual heavy hitters, a cat named Target Name, was sent to Location · Address to knock out some XenoThreat who'd been hiding there. We knew it was going to be a tall order, but that's why we called in Target Name · Last. Problem is, we ain't heard from them.
As far as we know XenoThreat are still operating out of that outpost so we gotta assume that Target Name · Last got popped. We need you to go in and finish what they started. Once that's done, if you can find out what happened to Target Name · Last, that would be a bonus.
Stows out.
As far as we know XenoThreat are still operating out of that outpost so we gotta assume that Target Name · Last got popped. We need you to go in and finish what they started. Once that's done, if you can find out what happened to Target Name · Last, that would be a bonus.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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