A tricky tricky task
headhunters_eliminateall_retrievestolen_missingperson_base_generic_m
In-game briefing
One of the local Judges has been trying to get info on some of new gangs in the area. You know, see if anyone's got eyes on what we got. That kinda thing. Anyway, we sent Target Name undercover to try and suss out if anyone's getting bright ideas to try and make a move.
Anyway, Target Name · First was heading to Location · Address to make a deal with some local grunts or whatever but we haven't heard back. Judge is afraid Target Name · Last might've been sniffed then snuffed, so we want you to head there and see what's what.
Go find what happened to Target Name · Last and get our cargo back. Odds are you'll need to shwack anyone you come across because if Target Name · Last is dead, these assholes killed a Headhunter.
Once you get the cargo, drop it off at Destination · Address and get a nice little payday.
Stows out.
Anyway, Target Name · First was heading to Location · Address to make a deal with some local grunts or whatever but we haven't heard back. Judge is afraid Target Name · Last might've been sniffed then snuffed, so we want you to head there and see what's what.
Go find what happened to Target Name · Last and get our cargo back. Odds are you'll need to shwack anyone you come across because if Target Name · Last is dead, these assholes killed a Headhunter.
Once you get the cargo, drop it off at Destination · Address and get a nice little payday.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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