Course Correction
headhunters_eliminatespecific_caves
In-game briefing
Listen up,
I’ve had my eyes on an independent crew based in Location · Address. They could be good recruits for us, but their leader’s getting in the way.
The prick in charge is Targetname. Word is they’ve got no love for us and are making overtures to XenoThreat. That’s a problem. We’d like to hire you to take ‘em out and make space for someone else to lead them in a more acceptable direction.
Location · Cave Size I’d prefer if you limited the collateral damage, but I won’t hold you to it.
- Stows
I’ve had my eyes on an independent crew based in Location · Address. They could be good recruits for us, but their leader’s getting in the way.
The prick in charge is Targetname. Word is they’ve got no love for us and are making overtures to XenoThreat. That’s a problem. We’d like to hire you to take ‘em out and make space for someone else to lead them in a more acceptable direction.
Location · Cave Size I’d prefer if you limited the collateral damage, but I won’t hold you to it.
- Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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