Catch a word real quick
headhunters_eliminatespecific_defect_cfp_m
In-game briefing
Got your info from a friend of a friend. I know you're working pretty close with Citizens for Prosperity, so you're probably not used to talking with Headhunters, but hear me out.
We're after the same thing. Stability in the system. No one wins when everybody's gunning for each other, but here's the deal Citizens for Prosperity think that you can talk your way to peace. Trust us, we've tried. You can't. So CFP is just circling the drain, too naive to realize they're gonna lose.
That doesn't mean you have to though. We could use someone like you and you're uniquely placed right now to help us even the scales a bit.
Over at Location · Address, there's a merc named Target Name who's been responsible for killing unarmed civilians accused of collaborating with Headhunters. Sure we knew 'em, but not enough to warrant their deaths.
We'll pay you to put Target Name · Last in the ground. Should be easy, you can get real close before you do it. We'll hook you up with a good amount of creds and also consider yourself in our good graces.
Think about it.
Stows out.
We're after the same thing. Stability in the system. No one wins when everybody's gunning for each other, but here's the deal Citizens for Prosperity think that you can talk your way to peace. Trust us, we've tried. You can't. So CFP is just circling the drain, too naive to realize they're gonna lose.
That doesn't mean you have to though. We could use someone like you and you're uniquely placed right now to help us even the scales a bit.
Over at Location · Address, there's a merc named Target Name who's been responsible for killing unarmed civilians accused of collaborating with Headhunters. Sure we knew 'em, but not enough to warrant their deaths.
We'll pay you to put Target Name · Last in the ground. Should be easy, you can get real close before you do it. We'll hook you up with a good amount of creds and also consider yourself in our good graces.
Think about it.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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