Crash some ships
headhunters_multikillship_base_generic_m
In-game briefing
A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.
Latest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near Location · Address and likely rearming for another attack.
We want you to go there and make them wish they died with their old gang.
Stows out
Latest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near Location · Address and likely rearming for another attack.
We want you to go there and make them wish they died with their old gang.
Stows out
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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