Aggressive Expansion
headhunters_nyx_bombingrun_vh
In-game briefing
We got an opportunity to stake a real claim for ourselves out here and need someone skilled and just a little bit crazy to help us pull it off.
We think Location · Address could make a nice base of operations for us. Only problem is the place is occupied by some assholes and kitted out with some fierce turrets.
Our plan is to hit them where it hurts: their fuel supplies. Get in there, take out their depot, and get the hell out. I'd say try not to get bogged down with the ships defending it, but you might not have a choice. That's why you should bring a trustworthy crew with you to cover your back.
-Stows out.
We think Location · Address could make a nice base of operations for us. Only problem is the place is occupied by some assholes and kitted out with some fierce turrets.
Our plan is to hit them where it hurts: their fuel supplies. Get in there, take out their depot, and get the hell out. I'd say try not to get bogged down with the ships defending it, but you might not have a choice. That's why you should bring a trustworthy crew with you to cover your back.
-Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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