Finish the job
headhunters_recovercargo_medium
In-game briefing
One of our pilots was supposed to bring a shipment back to us, but seems like he got into some trouble over at Location · Address. Either he got his brains blasted all over the cockpit, or freaked out and ditched his ship. For his sake, I hope it’s the first one so I don’t have the hunt this asshole down. What’s important right now is that our cargo’s just sitting out there.
If you’ve got a heavy-duty tractor beam and a decent ship, can you head over there and get our stuff? Chances are the assholes who attacked my pilot are still there, and I’m betting they’re pretty tough.
If you get out alive, take the cargo to the freight elevator at Destination · Address and I’ll get you paid.
Stows out.
If you’ve got a heavy-duty tractor beam and a decent ship, can you head over there and get our stuff? Chances are the assholes who attacked my pilot are still there, and I’m betting they’re pretty tough.
If you get out alive, take the cargo to the freight elevator at Destination · Address and I’ll get you paid.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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