Worth the trouble
headhunters_recovercargo_super
In-game briefing
This’ll be a fun one for you. We just got word that a transport ship has broken down at Location · Address. Only problem is, every skag and their mother seems to know about it. Place is crawling with all kinds of outlaws trying to get their hands on the cargo onboard. That’s where you come in.
If you can get your best pilots together and a heavy-duty tractor beam you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them.
I’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at Destination · Address and I’ll send you the creds.
Stows out.
If you can get your best pilots together and a heavy-duty tractor beam you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them.
I’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at Destination · Address and I’ll send you the creds.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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