Strike Back
headhunters_retrievecargo_multi_crimbase_h
In-game briefing
Need someone to clean up a mess. A Headhunters convoy got greedy and chased after a ship in distress only to be led right into a trap. Can’t believe they fell for the oldest trick in the book, especially since they were already carrying a bunch of really valuable cargo.
Anyways, they paid for their dumb decision. We had a ship in the region who responded to their distress call only to find that the convoy is nothing but scrap now. They discreetly followed the attackers back to their base and saw them unloading our cargo. Now that we know where they’re hiding out, it’s time to hit ‘em and get those goods back. That sound like fun for you?
If so, gear up and go to Location · Address. Take care of the bastards that blew up our convoy. Then retrieve the goods and bring them to Destination · Address. That should show folks the consequences of messing with the Headhunters.
Stows out.
Anyways, they paid for their dumb decision. We had a ship in the region who responded to their distress call only to find that the convoy is nothing but scrap now. They discreetly followed the attackers back to their base and saw them unloading our cargo. Now that we know where they’re hiding out, it’s time to hit ‘em and get those goods back. That sound like fun for you?
If so, gear up and go to Location · Address. Take care of the bastards that blew up our convoy. Then retrieve the goods and bring them to Destination · Address. That should show folks the consequences of messing with the Headhunters.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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