Shutdown CFP’s Comms
headhunters_sabotagerelays_cfp_001
Walkthroughs
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A walkthrough shows the quest step by step, with screenshots — the part the game files cannot tell you.
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In-game briefing
CFP think they’re safe over at Location · Address but we got big plans for them. You’re gonna pave the way for us by heading there and shutting down their comm towers.
There should be a control terminal at the top that you can use to shut the tower down. You get that sorted and they won’t be able to call for backup. Then we can show those skags who this system belongs to.
Most outposts use the same system, so this’ll come in handy next time you want to make sure reinforcements don’t mess with you.
Stows out.
There should be a control terminal at the top that you can use to shut the tower down. You get that sorted and they won’t be able to call for backup. Then we can show those skags who this system belongs to.
Most outposts use the same system, so this’ll come in handy next time you want to make sure reinforcements don’t mess with you.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
Guide
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