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Savage and Salvage

headhunters_salvage_killship_h

In-game briefing

A group of ships are terrorizing Headhunters forces around Location · Address. There’s concern someone within the gang might be feeding them intel, so I want to hire someone from outside our ranks to wipe them out.

Wanna keep this all under wraps by structuring it as a salvage contract. Here’s how it’ll work. I’ve got a trusted scout keeping an eye on the ships. Send us a nominal salvage finder’s fee and I’ll let you know exactly where these bastards are. You head there, deliver the justice they deserve, and then, boom, there’s a salvage field worth of valuable goods for you to pick apart as payment. Sounds like a win-win to me. You interested?

Stows out.

4 versions in the game files

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.

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