XenoThreat Salvage for Grabs
headhunters_salvage_multi_xt_vh
In-game briefing
Read fast. Lots of credits on the line.
XenoThreat came after a Headhunters crew recently and it wasn’t pretty. Lots of ships went down near Location · Address and I got wind that those bastards are out there trying to recover their ships – and ours – so they can use the parts again or whatever those assholes do. All I know is I’d rather someone else clean ‘em out first.
That’s why I’m selling the coords to someone allied with us. Won’t even make it too expensive. Last bit of advice – you might want to bring some back-up – these nutjobs field some serious firepower.
Stows out.
XenoThreat came after a Headhunters crew recently and it wasn’t pretty. Lots of ships went down near Location · Address and I got wind that those bastards are out there trying to recover their ships – and ours – so they can use the parts again or whatever those assholes do. All I know is I’d rather someone else clean ‘em out first.
That’s why I’m selling the coords to someone allied with us. Won’t even make it too expensive. Last bit of advice – you might want to bring some back-up – these nutjobs field some serious firepower.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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