Hunt Some Heads
headhunters_securitypatrol_s
In-game briefing
Got some asshole’s trying to push us out of the system. You up for pushing back?
See, there are some folks who really don’t want us here, and have started sending out hunting parties of five to seven ships, often with a bigger gun ship, to places where we’re building up our presence. Time for us to show that we’re here to stay.
I’ve strung together a few spots starting at the location marker on your HUD where we’re seeing the most hostile encounters. Need you to visit each one and scan to see if we can bait them into a fight.
Know this is going to be a hard one, so don't be cocky and try to go it alone. If I were you, I'd bring at least three friends onboard for support. To make it worth your while, I'm promising a bonus of Scrip Amount Council Scrip to the main contractor that pulls it off.
- Stows
See, there are some folks who really don’t want us here, and have started sending out hunting parties of five to seven ships, often with a bigger gun ship, to places where we’re building up our presence. Time for us to show that we’re here to stay.
I’ve strung together a few spots starting at the location marker on your HUD where we’re seeing the most hostile encounters. Need you to visit each one and scan to see if we can bait them into a fight.
Know this is going to be a hard one, so don't be cocky and try to go it alone. If I were you, I'd bring at least three friends onboard for support. To make it worth your while, I'm promising a bonus of Scrip Amount Council Scrip to the main contractor that pulls it off.
- Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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