Stand Our Ground
headhunters_securitypatrol_vh
In-game briefing
We’re getting pushback from folks who don’t seem happy that we’re here. Folks have gotten keen to our haunts and started sending out squads to hit our ships. You down to visit a few of those spots to show that we won’t be scared off?
If so, start by seeing what’s around the location marker on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing two friends to join the patrol.
You do this for the Headhunters and I'll see to it that the main contractor gets a bonus of Scrip Amount Council Scrip.
Stows out.
If so, start by seeing what’s around the location marker on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing two friends to join the patrol.
You do this for the Headhunters and I'll see to it that the main contractor gets a bonus of Scrip Amount Council Scrip.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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