Silent Strike
headhunters_shipambush_e
In-game briefing
Any interest in taking out a Ambush Target for us?
Shouldn’t be too much trouble. We’ve already done the legwork and figured out that they're scheduled to pass by Location · Address soon. Just go dark in the nearby emission cloud and you’ll get a good jump on ‘em.
They might roll through solo or with some friends. All would be single-seaters but they can hold their own in a dogfight. We’ll drop some forces in the region who can provide support once the fun starts.
You pull this off and I'll toss Scrip Amount Council Scrip to the main contractor for a job well done.
- Stows
Shouldn’t be too much trouble. We’ve already done the legwork and figured out that they're scheduled to pass by Location · Address soon. Just go dark in the nearby emission cloud and you’ll get a good jump on ‘em.
They might roll through solo or with some friends. All would be single-seaters but they can hold their own in a dogfight. We’ll drop some forces in the region who can provide support once the fun starts.
You pull this off and I'll toss Scrip Amount Council Scrip to the main contractor for a job well done.
- Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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