Setting a Trap
headhunters_shipambush_intro
In-game briefing
Got an opportunity for someone eager to show off their flying skills. Headhunters have been running afoul of this numbrain flying aAmbush Target and we’re gonna put a stop to it once and for all.
You’re gonna help us set a trap for them. See, there’s an emission cloud near Location · Address that they fly by frequently.
Head there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job.
And in honor of this being your first surprise attack for us, there's a bonus of Scrip Amount Council Scrip for the main contractor at the end of the job.
Stows out.
You’re gonna help us set a trap for them. See, there’s an emission cloud near Location · Address that they fly by frequently.
Head there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job.
And in honor of this being your first surprise attack for us, there's a bonus of Scrip Amount Council Scrip for the main contractor at the end of the job.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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