Surprise Party
headhunters_shipambush_ve
In-game briefing
Some numskull flying a Ambush Target was caught spying on our ops. We ran ‘em off with a warning only to spot ‘em doing the same shit someplace else. Since they didn’t get the message, seems we gotta send a stronger one.
There’s an emission cloud near Location · Address that they fly by frequently. Primo place to power down, hide, and launch a surprise attack. Sometimes they fly solo, sometimes there’s other single-seaters with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job.
And if you needed some extra motivation, there's a bonus of Scrip Amount Council Scrip for the main contractor at the end of the job.
Stows out.
There’s an emission cloud near Location · Address that they fly by frequently. Primo place to power down, hide, and launch a surprise attack. Sometimes they fly solo, sometimes there’s other single-seaters with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job.
And if you needed some extra motivation, there's a bonus of Scrip Amount Council Scrip for the main contractor at the end of the job.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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