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Tactical Strike

headhunters_shipambush_vh

In-game briefing

Some folks don’t seem happy with us. Got word that several sub-capital ships and a number of escorts are targeting our ops. Figured the best way to keep ‘em from causing us trouble is to hit them before they hit us.

We got eyes on a Ambush Target that’s part of this squad, and it looks like they regularly pass by Location · Address, a spot tailor made for a surprise attack. A nearby emission cloud can hide you and anyone you bring along for muscle.

No sugarcoating it. This ain’t gonna be easy. But the payoff should make it worth your while. Finish the job and the main contractor gets a bonus Scrip Amount Council Scrip.

Plus, who knows what kinda good stuff you’ll find floating in all that wreckage.

Stows out.

4 versions in the game files

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.

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