Commandeer Supplies
headhunters_theft_derelictoutpost_e
In-game briefing
Get this. There’s a new crew trying to make a name for themselves. From what I’ve heard, they’re in way over their head, but that didn’t stop them from spending some serious creds to acquire Item.
Currently, some of them are holed up at Location · Address. Go there, relieve them, of the Item, and then bring it to Destination · Address. Hopefully when word of what happened there spreads to the rest of the crew, they’ll reconsider their choices in life.
Stows out.
Currently, some of them are holed up at Location · Address. Go there, relieve them, of the Item, and then bring it to Destination · Address. Hopefully when word of what happened there spreads to the rest of the crew, they’ll reconsider their choices in life.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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